Fun Infused Games  |   Smooth Operator  |   Evil Scale  |   KrisSteele.net  |   Starcraft Live  |   AngryEvilRobot.com
  Submit   Logon   Register  

   
x Home   |    Members   |    About
Game Development
Vector Math for 3D Computer Graphics

This is a tutorial on vector algebra and matrix algebra from the viewpoint of computer graphics. It covers most vector and matrix topics needed to read college-level computer graphics text books.

0    Game Development    (22) Views    (0) Comments    Posted 7/9/2010 1:52:00 PM by Kris    Link View    Details View
Mark's Pixel Art Tutorial

A good collection of pixel art tutorials by some guy named Mark. These will help you improve your pixeling skillz.<

0    Game Development    (105) Views    (0) Comments    Posted 4/9/2010 11:09:42 AM by Kris    Link View    Details View
Free Game Assets - Photo Quality Textures

Concrete, Brick wall, Cork board, and Manhole cover textures for use in your game.

0    Game Development    (119) Views    (0) Comments    Posted 3/30/2010 12:35:20 PM by Kris    Link View    Details View
Moving A Sprite In A Continuous Map

Learn how to move a sprite in a continuous map. A continuous map is created by placing an image on screen as wallpaper. The image I will use to create the continuous map is a mountainous terrain, which implies slight slopes.

0    Game Development    (121) Views    (0) Comments    Posted 3/26/2010 9:18:33 AM by Kris    Link View    Details View
RB Whitaker's XNA Tutorials

Whole bunch of XNA tutorial goodness.

0    Game Development    (137) Views    (0) Comments    Posted 3/21/2010 10:41:20 PM by Kris    Link View    Details View
Movement Dynamics in 'Legend of Zelda'

Good breakdown of how the movement is designed in Legend of Zelda and what is done to make it feel better for gamers.

8    Game Development    (131) Views    (0) Comments    Posted 3/19/2010 1:35:04 PM by Kris    Link View    Details View
2D Deformable Level

A quick overview on how to create deformable 2D level (similar to what is seen in games like Worms and Lemmings).

0    Game Development    (124) Views    (0) Comments    Posted 3/17/2010 12:32:59 PM by Kris    Link View    Details View
Scaling retro sprites at build time

Scale up your sprites at runtime, helping you create a smoother pixelated experience.

0    Game Development    (135) Views    (0) Comments    Posted 3/10/2010 11:24:05 AM by Kris    Link View    Details View
Pixel Spaceships

Random generator for pixel spaceships.

0    Game Development    (96) Views    (0) Comments    Posted 3/7/2010 10:10:52 PM by Kris    Link View    Details View
Explosion Generator

Automagically generate lots of cool 2D explossion spritesheets for your game.

0    Game Development    (113) Views    (0) Comments    Posted 3/5/2010 2:00:22 PM by Kris    Link View    Details View
XNA Developer’s Survival Kit

The purpose of the XDSK is to provide XNA Xbox indie game developers a list of resources to assist them with creating better games, custom engines and most of all to help them raise the bar for titles existing in the XBLIG Library.

0    Game Development    (104) Views    (0) Comments    Posted 3/4/2010 6:59:41 AM by Kris    Link View    Details View
Free assets for your game!

Free assets you can use in your game and some words of warning about what you can and cannot use.

0    Game Development    (122) Views    (0) Comments    Posted 3/1/2010 8:48:31 AM by Kris    Link View    Details View
Angles, 2D Vectors, and Trig Basics in Silverlight and XNA

This little set of math knowledge is really important for any game that has some basic physics in it, for example, Pong.

0    Game Development    (102) Views    (0) Comments    Posted 2/25/2010 7:56:07 AM by Kris    Link View    Details View
How to tell if your Xbox garbage collection is too slow

Good article on how to determine how much CPU time is spent collecting garbage.

0    Game Development    (111) Views    (0) Comments    Posted 2/18/2010 8:48:26 AM by Kris    Link View    Details View
How To Monitor XNA Performance at Run Time

The XNA Framework Remote Performance Monitor for Xbox 360 is a performance analysis tool included with the XNA Framework. This tool provides a user interface that lets you view performance data at application run time.

0    Game Development    (106) Views    (0) Comments    Posted 2/17/2010 8:49:32 AM by Kris    Link View    Details View
nprof

NProf is a statistical profiler for .NET applications.

0    Game Development    (92) Views    (0) Comments    Posted 2/17/2010 8:36:55 AM by Kris    Link View    Details View
Implementing Modular HLSL with RenderMonkey

One of the largest problems with getting shaders into a game seems to be the learning curve associated with shaders. Simply stated, shaders are not something that your lead graphics programmer can implement over the weekend.

0    Game Development    (141) Views    (0) Comments    Posted 2/10/2010 2:08:38 PM by Kris    Link View    Details View
FX Composer 2.5

FX Composer 2.5 is a powerful integrated development environment for shader authoring.

0    Game Development    (101) Views    (0) Comments    Posted 2/10/2010 2:06:33 PM by Kris    Link View    Details View
RenderMonkey

RenderMonkey is a rich shader development environment for both programmers and artists which facilitates the collaborative creation of real-time shader effects.

0    Game Development    (104) Views    (0) Comments    Posted 2/10/2010 2:03:28 PM by Kris    Link View    Details View
Simply Explosion Maker (SEM)

The Simply Explosion Maker (SEM) is a simple program creates graphical explosions for 2D games. It is not a program to create absolute realistic particle emissions, says the developer, but it could be the only program of its kind yet.

0    Game Development    (131) Views    (0) Comments    Posted 2/10/2010 10:45:50 AM by Kris    Link View    Details View
123
Privacy Policy